ROYGBIV IPHONE & IPAD GAME RULES
ROYGBIV is a iphone game played with 49 seven sided dice on a 7x7 board.
The 49 dice consist of:
Seven 1's, Seven 2's, Seven 3's, Seven 4's, Seven 5's, Seven 6's, & Seven 7's
The 49 dice start in the bag.
1. One die is selected at random and is placed on the center square on the board.
2. Each player then select 3 dice from the bag for his/her hand.
3. Players take turns laying down dice from their hand on any empty space on the board scoring as follows:
- A played die captures and changes any die of lesser value in its ROW AND COLUMN to its value. - Die of equal or greater value in either the Row or Column do not change.
- The player is awarded the sum of the value of all captured dice. - The captured dice are changed into the same value as the played die and remain on the board.
4. The player restocks his hand to 3 dice with one die from the bag until there are no dice left.
5. Score are cumulative, highest score wins.
6. Play continues until board is full and all dice have been played.
Example: Suppose a player plays a 4 value die. In the ROW there is a 3 value die and a 2 value die. In the Column there is a 5 value die, a 4 value die, a 3 value die and a 1 value die.
The 3 value and 2 value dice in the ROW would change to 4 value die and score 5 points(3+2). The 3 value die and 1 value die in the Column would change to 4 value dice and score 4 points (3+1). The player scores a total of 9 points. [Note: the 5 sided and 4 sided dice in the column stay unchanged since they are equal or greater than the value of the played die].
The play results in there now being (3) 4 value dice in the horizontal row(the played die and the two changed dice), and (1) 5 value die, and (4) 4 value dice(The 5 & 4 that were unchanged, the played 4 value die, and the two changed dice).
It is this unique element of each scoring play leading to a potentially bigger scoring play for your opponent on his/her next die that make strategy so important.
NOTES: Being the lowest value, a 1 value die can never capture any dice. Being the highest value, a 7 value die can not be captured.
In ROYGBIV, the value of the played die does not count in the score. Only captured dice score.
Summary
7 value die turns all 6/5/4/3/2/1 in BOTH its ROW & COLUMN to value 7 when played
6 value die turns all 5/4/3/2/1 in BOTH its ROW & COLUMN to value 6 when played
5 value die turns all 4/3/2/1 in BOTH its ROW & COLUMN to value 5 when played
4 value die turns all 3/2/1 in BOTH its ROW & COLUMN to value 4 when played
3 value die turns all 2/1 in BOTH its ROW & COLUMN to value 3 when played
2 value die turns all 1 in BOTH its ROW & COLUMN to value 2 when played
1 value die captures no dice.
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